Ainsley and I were tasked with creating five different 'sculptures' for our gallery space and we decided it was best if I modelled and unwrapped most of them and she would do all the texturing.
The sculptures I modelled were:
- Button Clock
- Voodoo Doll
- Lock and Key
- Gravestone
Button Clock
There are three objects as part of the clock. The Base which includes the the base to the part where the face of the clock is placed. The button face which is the face of the clock and the top part or the 'hat' of the clock.
The base of the clock was easy. I started with a box and extruded up and out until I had it built up to the place for the face of the clock.
The face of the clock is a button so I simply used a cylinder and extruded in to create the button face and placed it on the front of the clock.
The hat of the clock was the hardest part to model. It was a lot of extruding and playing around with the edges and vertexes until it looked right. After that I cleaned it up and began unwrapping the clock which was easy as it's more or less a box shape.
Voodoo Doll
The Voodoo Doll also has three objects two of which are it's button eyes.
I started with a cube and smoothed it and played around with the edges until I had the shape I wanted for the body. Then I extruded some faces out for the legs and arms and played around until I had the general shape I wanted for them. I did the same for the head and then I used the smooth tool again to give the more rounded shape I wanted. I modelled one button just like I did for the clock and placed it on the face of the doll then duplicated it and scaled it down so that it fitted the lopsided look I had modelled for the head.
I extracted the top half of the model so the seam in the textures would run all around the edges and on top of the head so Ainsley could texture it with a 'sewn' seam on those edges.
The unwrapping was easy, due in part to the extraction I had made on the model. The UV's ended up looking like two dolls. One the top half and the other the bottom half. The parts of the model I left separated were the ends of the arms and legs as well as a panel in between the legs. And the button eyes were pretty straight forward to unwrap as well.
Lock and Key
The Lock and Key were the most frustrating to model mostly due to the tri limit and the modelling of the key.
The lock was straight forward. A simple rectangular prism which I added edge loops to. Then I moves some edges around to give the rounded bottom of the lock. For the shackle of the lock I tried using a deformer to get the shape but it didn't turn out the way that I liked it so I ended up just manually moving the edges and vertices of the cylinder then placed it into the top of the padlock.
With the key I started with a cylinder and added edge loops and began by modelling the tip of the key and then moving down a bit and extruding out the side for the bit of the key. I then added a few edge loops to the bit to get the shape that I wanted.
Modelling the bottom of the key I simply flattened the end of the cylinder and deleted the middle faces to create the hole. The I used the append polygon tool to add close the gaps.
After all that was done I noticed that I had gone over the 1000 tri limit so I began deleting unnecessary edges until I was under the limit but still had the shapes that I wanted.
I then unwrapped it. It was pretty simple for the padlock but the Key was a bit more of a challenge but I got it done with a little bit fiddling around.
Gravestone
The gravestone was probably the simplest model consisting of only two objects. The gravestone itself was modelled in the same way the padlock was modelled. Very simple and very little tri's.
The skull I thought would be difficult turned out to be surprisingly easy once I put a little thought into it. I started with a cube and used the smooth tool twice so I had a sphere. The I extruded some faces on the front, dragged them down and out a little and merged the top vertices so I had a triangular protrusion coming out of the bottom part of the sphere. I fiddled around with it a little bit until I got the exact shape that I wanted and then I moved it down onto the top of the gravestone and combined the objects.
After I had done all that I realised I was WAY under the tri limit and thought I might as well add some more detail to the front of the gravestone as it was just flat. I extruded in and created some curvature to the top similar to the top of the clock and it ended up looking quite nice.
Unwrapping was pretty easy but needed a bit of thought into how Ainsley would texture it so I ended up keeping the "face" of the skull separate from the rest and the gravestone itself was very easy to unwrap.